May 17, 2026
Beyond the NAT: The Hidden Cost of Wi-Fi
A while ago I wrote about bufferbloat, BBR and why modern internet connections can still feel slow even when bandwidth itself is excellent.
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May 17, 2026
A while ago I wrote about bufferbloat, BBR and why modern internet connections can still feel slow even when bandwidth itself is excellent.
Previous article:...
May 14, 2026
I started building DiscordMCP, an open source MCP server for Discord.
The idea is simple:...
Jan 02, 2026
There is a particular kind of lie your network tells you.
You run a speedtest. The numbers look perfect. You breathe out. The server is “fine”....
Aug 28, 2025
Home internet in the 90s felt simple. You plugged into Ethernet, got an IPv4 address, and you could expose a service directly. Today the path is layered and driven by economics. IPv4 did not end in a hard way. It became scarce and costly, see IPv4 address exhaustion. Data centers and enterprises still buy and route IPv4. Most residential users are placed behind Carrier-grade NAT (CGNAT) and many providers mix in IPv6 to keep compatibility while lowering costs.
This post maps that landscape with a practical lens. We will move from end to end addressing to provider networks that multiplex thousands of customers behind a few public IPs using NAT. CGNAT saves addresses and reduces ISP costs, but it blocks inbound connectivity, see NAT traversal. It also complicates games, VoIP, and P2P, and makes self-hosting fragile without extra tools....
Aug 26, 2025
This blog is meant to be a place for discussion. Most posts will circle around technology, software engineering, DevOps, networking, tunneling, programming languages, and AI/LLMs, but the scope is wider. At times, the content will also touch on gaming, music, or personal reflections that shaped my path.
I began programming in 2008, still a child at the time, driven by curiosity and the desire to build things for myself. Much of what later became my professional career started as experiments: setting up private servers for World of Warcraft, Minecraft, and other games, exploring open source tools, and eventually building my own homelab infrastructure. These projects weren’t just hobbies; they were training grounds that taught me about systems, persistence, and problem-solving. I did a lot of bad engineering stuff that way too, but they were my toy box most of the time....
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